Thursday, February 14, 2013

First Impressions on Guild Wars 2 sPvP

I decided a couple days ago that I needed to give the PvP in Guild Wars 2 a try. I mean, they have daily achievements for it, and they probably give you something good in terms of rewards for participating.

It turns out that the daily achievements are super easy to complete. You just play 3 matches, which requires about 30-45 minutes of time, and they play one after the other. You get placed on a team against another team, and most of the games seem to revolve around controlling points on a variety of maps. Of course the real focus is beating up the other guys and keeping yourself from dying.

ArenaNet does a good job of keeping things balanced by upleveling all characters to 80 and giving them a full set of PvP gear that can be used only for PvP. All of your PvP items are unavailable for use outside of PvP. Somehow they manage to still offer item rewards through the use of alternate stat allocations and item runes. These additional items don't fundamentally change the balance of the game mode, but do provide additional variety and a method for rewards beyond just the stats on your profile. Overall the mode seems fun, and I feel like I should play it a lot more.

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