Tuesday, November 27, 2012

Wizard Fight Race Steam Greenlight

Back in March I made a post about about Wizard Fight Race 7II, a game I made with a few friends in 72 hours. While we have a prototype as a proof of concept for the game, I believe there is still a lot more that could be done to improve it to the point where people might be willing, and interested in paying money for it. To that end, I made a concept page on Steam Greenlight to encourage community interaction and feedback. If you're reading this, and you feel like you'd like to give me a thumbs up (or down) or any sort of suggestions and input, then head on over to the Wizard Fight Race project page to leave comments and discuss the possibilities for the game with other interested steam users.

Wednesday, November 14, 2012

How to enable follow player in Dota 2

I have a friend that has Dota 2 and would like to play, but has not really been able to get into the game because he misses the screenlock feature available in other similar games. In other words, he would like the camera to be able to follow his character at all times so he doesn't lose track of what is happening to him by having the camera in a strange location. If you, like him, would like to be able to do this, I'm going to provide the steps right here in this post!

  1. Find Dota 2 in your steam games list.
  2. Right click Dota 2 and choose "Properties"
  3. Click the "Set launch options..." button.
  4. Type "-console" in the options if it is not there.
  5. Start up Dota 2.
  6. If the console window is not showing, press the ` key to get it to show.*
  7. Type "dota_camera_lock 1" in the console and press enter.
  8. Start a practice game (create lobby) to test it out and make sure it works how you want!
The downside of this method, is you will have to repeat steps 6-7 every time you start the game to turn on camera lock mode. Another method I found allows the F1 key to center in 1 press instead of 2, and you can customize the follow distance for that centering too. If there is interest, I can post those directions as well!

Monday, November 12, 2012

Towns (Steam Greenlight)

So this last week I saw a game that had recently been greenlit on Steam Greenlight called Towns. Now Towns is a game that is quite similar to Castle Story in a lot of ways, but with a number of differences. First, Towns in it's current alpha state has a lot more content than Castle Story in it's alpha state. That is, there are a lot more things to find and do in Towns. However, even though Castle Story has buggy building construction, Towns somehow manages to have even worse building construction. As both games are in alpha still, neither is really user friendly or good at directing the user to understand the interface and which things should be done.

One thing I've started doing in Towns, is to set a few commands for my town citizens to follow, then walk away and let them live their lives to see what they've done when I come back. Most of the time, I've come back to a ghost town where literally all of the town citizens have been killed and ghosts have spawned from their corpses. However, as I've managed to set up a fairly well armed standing army, the last couple attempts I've been able to return to a town population that was even greater than the one when I left. Right now my recommendation would be towns over castle story, just because there is more content in towns so far. It'll be interesting to see both of these games progress to see how much fun they can be when they are finished.