Friday, December 21, 2012

How to win the Greeviling

It's been a couple days that I've played the Greeviling in Dota 2, and I've learned a little bit about how the game works. In the Greeviling, the objective is to land the killing blow on 11 greevil camps before the other team does. In the first few rounds of greevils, the camps only have 1 big greevil to kill. However, towards the end, the camps start filling with up to 2 big greevils and 2 little greevils. It's important to remember that all of the greevils count, so you only get credit for the last greevil killing blow, regardless of whether it is a small or big greevil. So be careful about the enemy sweeping in at the last moment, or using long range abilities to steal kills that you did all the damage on.

Another important part of the Greeviling is hero selection. In the Greeviling, items are only granted at random, so there is no way for you to pick which items you want or go shopping. Instead, you have to hope to get items that will be useful to your particular hero of choice. As a result, the safest hero picks are the ones that are not very item dependent. I like to pick heroes with abilities that scale well in damage since items won't affect how useful they are. Stuns and disables, like always, are also very good reasons to select certain heroes. An interesting part of the greeviling, is how you get to select which greevil you want to use in addition to choosing your hero. It's significantly more effort to have all the best greevils available, but I've found my greevil selections to make hero selection less important. Since you can switch to your greevil as often as you want, you should ideally pick a greevil with a stun or disable of some kind. Luckily, most greevils seem to come that way.

Wednesday, December 19, 2012

Dota 2 Holiday: the Greeviling

So apparently Valve has had a promotional site up for a couple of days advertising something they call Frostivus. Well, today is the 3rd day of the site, and today they announced that Frostivus has been canceled because of something they call the Greeviling. It would appear that the Greeviling will pit players against hoards of Greevils in an effort to recover items which will be gifted to other players. If you weren't aware, a Greevil is a creature that Valve introduced back around Halloween for that special event. In fact, Valve is continuing to sell eggs that will hatch into Greevil couriers, so you can head to the store to purchase them. Hopefully, this event will give us a chance to pick up more essences for our Greevil eggs. Check out the official video if you want some excitement about the event.

Sunday, December 9, 2012

Thoughts on farming casual games

I've spent some time tinking lately about farming style games and what I think of them. The basic gameplay in these games is almost exclusively clicking on something once to initiate a timer until you can click on that same thing again. This waiting game naturally provides some excitement as the moment of clicking approaches. Then you get a brief feeling of joy as you click and the reward for the action pops out.

This basic gameplay is actually a fairly good representation for a number of real world activities. For instance, in a real farm, you perform a brief action of planting a seed, then after some much longer period of time, you perform another small action to reap the reward of whatever that plant produced.

However, the vast majority of farming style video games these days seem designed almost entirely to separate the player from their money as efficiently as possible. Many gamers are offended with the genre because of this commercialization, but I don't believe that the design has to be monetized in that way. In fact games like simtower were very similar, but had a more traditional monetization through a one-time purchase.

If I find the time, I may design a game using this play style, but a much more reasonable monetization.

Wednesday, December 5, 2012

Planetside 2

I recently saw Planetside 2 on Steam and decided to give it a whirl. It turns out, this is the first real MMO-FPS game I've tried and I found it very interesting. First, you choose one of 3 factions on which to fight along with which of the 6-12 (if I remember correctly) servers to play on. Then you choose one of 5 classes to play (flyer, fighter, healer, reloader, sniper) and a spot to spawn on the battlefield. The spawns are almost always right next to some fighting, so you are very quickly placed into some action.

As it was my first experience with the game, I ran around shooting guys and dying a lot. Then I noticed that there are tons of vehicles flying and driving around. It appears that one of the main strategic actions in the game is to take a troop transport vehicle near an opposing base and deploy it to allow your team to spawn there until it gets destroyed. If you are attempting to defend a base, it's almost certainly a good idea to find where those spawning trucks are and destroy them as soon as possible. However, the majority of players really just seem to swarm all over the objectives, spending much of their time shooting the other team in the face.

For a first time player, I like how easily you can get in and play. For extended play, I'm unsure how well upgrades serve to keep the gameplay interesting. I'm also concerned that the weapons and progression may require too much grinding to really make it worth my while to keep playing long term. Still, I think the game is worth a couple play sessions.

Sunday, December 2, 2012

Superbrothers: Sword and Sorcery EP


I've been known to buy every humble bundle whenever they come out. I recently bought a nexus 7 and have been able to try out the android humble bundles that I had previously not played. I found a pleasant surprise in a game called Super brothers: Sword and Sorcery EP. It is a point and click (touch) adventure game with old-school pixel graphics. They do an excellent job of using the features of tablet and cell phone devices. Occasionally you rotate your device to switch between movement and combat modes. The game is broken up into a number of segments and they lead to natural stopping points which is good for short play sessions. I haven't yet beaten the game, but I keep wanting to play to learn more about the setting and the story. I recommend that anyone who can, try the game to see what they think. Here are a few screenshots from the game so you can get an impression of what it is like.