Friday, January 11, 2013

Guild Wars 2, World vs. World

Guild Wars 2 has a fun game mode called World vs. World or WvW for short. The way it works is everyone from your world (server) can join together and fights against the players from 2 other servers for control of 4 maps. 3 of the maps are called "borderlands" for each of the worlds, where one world spawns in the middle and the others spawn on the edge and fight to control the nodes on the map. The fourth map is called the Eternal Battlegrounds and consists of 3 spawns around the edge of the map along with 3 keeps to control along with 1 castle (bigger than the rest) and many towers and supply camps. Supply camps are worth the fewest points, but they are the only way to increase the amount of supply in your larger buildings. Supply is important, because without it, you cannot repair buildings, build siege units, or upgrade your buildings to have stronger walls and greater defenses. There are NPCs that will help defend points you control, and you can hire more using supply and a small amount of in-game gold (usually only costing silver).

While I think this is really one of the best game modes for PvP in any MMO yet, it's not without issues. Probably the primary issue is when there is a huge player count imbalance between the worlds. It's not immediately clear what the right solution would be to having the wrong number of players from each world, but at least World of Warcraft tried something with Wintergrasp (even if it didn't always work the best). Another issue for WvW is that it split among 4 separate maps, and there doesn't appear to be any easy way to call for help from players on the other maps when you need it. Guild Wars should build in better tools for commanders to communicate with each other in order to organize the war. Even with these weaknesses, I still believe Guild Wars 2 WvW is one of the best PvP and PvE combined game modes I've seen.

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