Friday, December 21, 2012
How to win the Greeviling
Another important part of the Greeviling is hero selection. In the Greeviling, items are only granted at random, so there is no way for you to pick which items you want or go shopping. Instead, you have to hope to get items that will be useful to your particular hero of choice. As a result, the safest hero picks are the ones that are not very item dependent. I like to pick heroes with abilities that scale well in damage since items won't affect how useful they are. Stuns and disables, like always, are also very good reasons to select certain heroes. An interesting part of the greeviling, is how you get to select which greevil you want to use in addition to choosing your hero. It's significantly more effort to have all the best greevils available, but I've found my greevil selections to make hero selection less important. Since you can switch to your greevil as often as you want, you should ideally pick a greevil with a stun or disable of some kind. Luckily, most greevils seem to come that way.
Wednesday, December 19, 2012
Dota 2 Holiday: the Greeviling
Sunday, December 9, 2012
Thoughts on farming casual games
I've spent some time tinking lately about farming style games and what I think of them. The basic gameplay in these games is almost exclusively clicking on something once to initiate a timer until you can click on that same thing again. This waiting game naturally provides some excitement as the moment of clicking approaches. Then you get a brief feeling of joy as you click and the reward for the action pops out.
This basic gameplay is actually a fairly good representation for a number of real world activities. For instance, in a real farm, you perform a brief action of planting a seed, then after some much longer period of time, you perform another small action to reap the reward of whatever that plant produced.
However, the vast majority of farming style video games these days seem designed almost entirely to separate the player from their money as efficiently as possible. Many gamers are offended with the genre because of this commercialization, but I don't believe that the design has to be monetized in that way. In fact games like simtower were very similar, but had a more traditional monetization through a one-time purchase.
If I find the time, I may design a game using this play style, but a much more reasonable monetization.
Wednesday, December 5, 2012
Planetside 2
Sunday, December 2, 2012
Superbrothers: Sword and Sorcery EP
I've been known to buy every humble bundle whenever they come out. I recently bought a nexus 7 and have been able to try out the android humble bundles that I had previously not played. I found a pleasant surprise in a game called Super brothers: Sword and Sorcery EP. It is a point and click (touch) adventure game with old-school pixel graphics. They do an excellent job of using the features of tablet and cell phone devices. Occasionally you rotate your device to switch between movement and combat modes. The game is broken up into a number of segments and they lead to natural stopping points which is good for short play sessions. I haven't yet beaten the game, but I keep wanting to play to learn more about the setting and the story. I recommend that anyone who can, try the game to see what they think. Here are a few screenshots from the game so you can get an impression of what it is like.
Tuesday, November 27, 2012
Wizard Fight Race Steam Greenlight
Wednesday, November 14, 2012
How to enable follow player in Dota 2
- Find Dota 2 in your steam games list.
- Right click Dota 2 and choose "Properties"
- Click the "Set launch options..." button.
- Type "-console" in the options if it is not there.
- Start up Dota 2.
- If the console window is not showing, press the ` key to get it to show.*
- Type "dota_camera_lock 1" in the console and press enter.
- Start a practice game (create lobby) to test it out and make sure it works how you want!
Monday, November 12, 2012
Towns (Steam Greenlight)
One thing I've started doing in Towns, is to set a few commands for my town citizens to follow, then walk away and let them live their lives to see what they've done when I come back. Most of the time, I've come back to a ghost town where literally all of the town citizens have been killed and ghosts have spawned from their corpses. However, as I've managed to set up a fairly well armed standing army, the last couple attempts I've been able to return to a town population that was even greater than the one when I left. Right now my recommendation would be towns over castle story, just because there is more content in towns so far. It'll be interesting to see both of these games progress to see how much fun they can be when they are finished.
Thursday, October 18, 2012
Castle Story Prototype Controls
Sunday, September 2, 2012
Is anybody out there?
Friday, August 17, 2012
Kickstarter – Planetary Annihilation
'via Blog this'
Wednesday, August 15, 2012
Kickstarter – Harmonia
They currently have a text-based preview available, though it barely represents what the final game will be like once the graphical interface is ready. If you want to download the preview that is basically a MUD, you can get it here and you can read more about how to use it on the Harmonia Wiki.
'via Blog this'
Saturday, August 11, 2012
Kickstarter – Echoes of Aeons
Friday, August 10, 2012
Kickstarter – Steam Bandits: Outpost
Wednesday, August 8, 2012
Kickstarter – Eternal Fate
Monday, August 6, 2012
Kickstarter – Forge
Here is a gameplay video for those interested in more about the game:
Saturday, August 4, 2012
Kickstarter – Castle Story
Friday, August 3, 2012
Kickstarter – Project Giana
Tuesday, July 10, 2012
Kickstarter – OUYA
'via Blog this'
Tuesday, June 26, 2012
Dota 2
- Better good behavior incentives.
- Better incentives for playing the game.
- Better welcome back for players that take a break.
- Better spectating through replays.
Thursday, June 7, 2012
My opinion of E3 2012
As for the things that were announced, there will be a bunch of new games coming out in the next year. The ones I'm most excited about (that weren't necessarily the ones announced at the convention) include Borderlands 2, Guild Wars 2, SimCity, Starcraft 2: Heart of the Swarm, Bioshock Infinite, and World of Warcraft: Mists of Pandaria. You may notice that much of my list are PC games, and that's because I really enjoy having a decent gaming PC that I maintain, and I enjoy good games that use a mouse well.
Thursday, May 24, 2012
Because We May
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Tuesday, May 22, 2012
Diablo III Account Security
This forum post from Bashiok seems to indicate that they have not investigated any cases of accounts actually being compromised except through the traditional methods of password stealing. Furthermore, they "have yet to investigate a compromise report in which and authenticator was attached beforehand." If you play any Blizzard games and don't have an authenticator yet, I highly recommend either buying the keychain one from the Blizzard store (for about $6) or using a smart phone authenticator app.
'via Blog this'
Monday, May 14, 2012
Diablo 3 Launch
Friday, May 11, 2012
BAS is coming!
For more on this subject check out: Blizzard and Valve settle DOTA argument, Blizzard DOTA is now Blizzard All-Stars | Joystiq:
'via Blog this'
Elven Mansion - Minecraft
View Elven Mansion -Now with Download-
I followed the directions on the planetminecraft page to connect to the server where the build exists and view it for myself, but there is also a download available on the planetminecraft page of the world. Since the world comes from the server, I believe it probably contains many other builds and would be hard to find this particular mansion.
The first thing you notice on approach is that the mansion itself is almost entirely made of wood, and raw wood for the most part instead of more refined planks. The other striking feature is that this mansion is gigantic. It's so big that my view distance doesn't allow me to see the back side of it from the front. The other nice external feature is the purple roofs, which I very much enjoy and were what made me want to review this creation in the first place.
When you enter, the internal decorations are a number of different wood types and quite a lot of glowstone. The floor of the main room is a pond with some ice and glowstone at the bottom to illuminate it. There are also a number of flames somehow burning at the bottom of the pond. The ceiling of this main room has a similar glass structure with water and glowstone above it. There are two side exits from the building in the main room that looks exactly like the main entrance.
At the back of the main room, there is a doorway to the tower. The tower is quite tall with no real way up, but there are windows half way up to let some light in to the building. There is also a hold going down that leads to a secret underground tunnel. The tunnel is lined with wooden supports and leads to a dock in a cove. Overall I enjoy this build because of its grandiose scale. I also enjoy the purple roofs and their contrast with the wooden structure.
Wednesday, May 9, 2012
Luxurious Modern House
View Luxurious Modern House *Version 4!!*
I downloaded the map, but there's also a mcedit schematic available if you would like to include it in your own map. On the map, you arrive in front of the house, where a small shack rests outside the main building. There are a number of switches and levers around, but I have not been able to figure out if they serve a purpose. Right away, I saw a slime fall off the roof of the house and split into 4 small slimes. On the other side of the wall behind me, I found a 2 way paved road (out of colored wool I believe).
I then wandered past the shack on the path by the water leading to a small door and then up a wide wooden staircase into what I imagine is the main floor of the house. There are a pair of purple couches with a glass coffee table for entertaining guests followed by wooden benches leading to a balcony looking out to the road. There is a small indoor pond followed by a large blue dining table next to the kitchen. The whole time I was exploring this floor, I could hear creepy pounding sounds coming from the floor above me.
On the next floor, there's another purple couch with a good looking house shrub next to it. On the other side of the wall, there are a number of book cases with a small reclining chair for enjoying a good book. The master bedroom is on this floor, complete with yet another purple couch, a double wide bed, and a fairly large tub in the bathroom.
On the next floor there were a couple more bedrooms and a couple small bathrooms. Then on the top floor, there are even more purple couches and another bedroom or two. There is quite a lot of room for entertaining guests. From that top floor, there is an exit to a rooftop garden, complete with benches and tables for parties. From there, you can see an entire extra building as well as an interesting water feature. Overall this house gives you a lot of room to explore and entertain and I recommend checking it out if you are interested.
Tuesday, May 8, 2012
Diablo 3: Wrath
I really can't wait for this game to come out to be able to experience the story and play cooperatively with my friends and family. This is something I've been anticipating for nearly 10 years.
Monday, May 7, 2012
Good Intentions
View The forgotten palace
I like the look of the palace with nice gold and brown roofs. The center of the palace is an open area, complete with a water feature and what appear to be pink bushes. Since the planetminecraft page does not have a download link, I can't actually explore it myself, but the build does seem interesting from the available pictures. I encourage you to check out the pictures and see if it inspires you to build a similar palace.
Monday, April 16, 2012
Minecraft Creations
Friday, April 13, 2012
Treasures of Montezuma Blitz
Saturday, April 7, 2012
Kickstarter — Nekro
'via Blog this'
Friday, April 6, 2012
Kickstarter — Yogventures
The one thing I've never liked about the Minecraft community is the Yogscast. The show is just obnoxious and irritating and I've never understood the appeal. Now it appears that they are trying to exploit their popularity to crowd-source funding for a rip-off game that is essentially a copy of Minecraft. I hypothesize that their primary motivation is their irritation that Mojang doesn't treat them like gods. Whatever you do, DO NOT SUPPORT THIS PROJECT. Yogventures! by The Yogscast and Winterkewl Games LLC — Kickstarter
I realize this and my previous post have been fairly negative, so I'll do my best to be positive in the future. I have found some good projects that I think deserve funding on kickstarter so I might talk about them a bit.
'via Blog this'
Wednesday, April 4, 2012
Kickstarter — Aries (FPSMMORPG)
Many of the projects on kickstarter are very small in scope and only ask for a modest amount of money, perhaps a few thousand dollars. Occasionally there is a project that I come across that appears to fundamentally defeat the purpose of kickstarter in my mind. The Future of First Person Shooters- Aries (FPSMMORPG) by Derrick Smith — Kickstarter: is one such project in my mind. It comes from a guy who is "a recent graduate at University of Phoenix with [a] BA in Business Development specifically in Organization and Innovation." He also "use to play football" so he must know his stuff.
Regardless of his qualifications as a businessman, this particular project is already "pre-funded." I get the impression that they really just want to collect some of the free money available on KickStarter and aren't doing something that is truly crowd-funded like Double Fine Adventure. Obviously they are within their rights to start the project and see what interest they get. I think the numbers speak louder than I can about the interest in this particular FPSMMORPGWTFBBQ game of videos. As of the time of this writing, there are 64 hours to go and they have 15 backers for a total of $950 of their $275,000 goal. If you are reading this post, I implore you to not support this project and put your money somewhere that they actually need it. Aries will eventually happen or not and I don't believe any kick-starter money will have an affect on whether they complete the game or whether it will be any good at all.
'via Blog this'
Monday, April 2, 2012
Escape Plan DLC
PS Vita Commentary
The Playstation Vita has a nice large display and a good array of control options. In particular, I really appreciate the direction pad, the analog sticks, the face buttons and the shoulder buttons. All of these inputs allow for traditional control styles. The front and rear cameras have very quick response times, making them ideal for interactive gaming applications, but sub-par for more traditional image capture purposes. The other methods for input include accelerometers, and front and rear touch pads. Some casual applications can benefit from the touch screen, however I've yet to find a game that uses accelerometer data as anything useful that goes beyond just a silly gimmick. In fact, I almost always find accelerometer based gameplay to be obnoxious since I like to play for a few minutes in bed while relaxing, and I'm not in a mood to move around much at that point. The rear touch is occasionally interesting, but entirely too easy to hit accidentally. This becomes even more irritating when the score in a game is affected by all of the accidental rear touches going on.
The games I have been playing since I got it include "Plants vs. Zombies", "Escape Plan", "Motorstorm RC" and "Super Stardust Delta." Each of these games is convenient for a mobile platform because they provide short play session options with plenty of ways to continue playing. Plants vs. Zombies is essentially the exact same game that appears elsewhere with intuitive front-touchscreen controls. If you don't have another version of PvZ already, this one is worth picking up. Escape Plan consists of a set of levels with mostly front and rear touch controls to move your characters and adjust the environment to allow them to travel from beginning to end. Motorstorm RC is a simple RC car game with quite a few maps and intuitive RC car style controls. It is a great deal at the free price I paid for it, but I would actually even recommend it to anyone who likes RC cars. Finally, Super Stardust Delta is an interesting asteroid shooting game with a few annoyances in the controls (tilt to change the view and accidental rear touch or shake bombs). This is just a brief overview of each of these games, but hopefully I can say something more in-depth about them in the future.
Overall, I think the Vita is an interesting system with a lot of promise. I believe the hardware itself is a steal even at $300 for the 3g version, but it remains to be seen if consumers will realize that. Additionally, I think Sony is going to have a lot of problems trying to move mobile device software at prices as high as $50 for a single game when nearly all other mobile devices have an endless supply of free or $0.99 games that, while they are lower quality overall, make people think twice about buying a downloadable game for even $10. PS Vita games can charge some premium, but they really should not be allowing games that sell for $3 on iOS and Android sell for $40 on the Vita. Things like that are really an embarrassment.
Saturday, March 24, 2012
Wizard Fight Race 7II
If you download and try it and want to provide any feedback, feel free to send me messages at my twitter account, @cordoro1, and I'll try to get back to you when I can. I feel like this experience was something that I needed and that it helped me remember how fun it can be to rapidly prototype a game when using the right programming environment. We used Unity as our game engine, which we had barely touched before we started this project. I'm impressed with how much we got done, despite the fact that the game might feel a little unfinished (the whole thing was done by only 2 programmers/designers in 72 hours).
Thursday, March 15, 2012
Diablo 3 Release Date
Also, I'm happy they decided to remove PVP from the game at least at launch. I think that the best thing for a game like Diablo would be to maybe allow PVP but completely ignore it and just let players do whatever they think is best. If they allow PVP balance to affect the main part of the game, then they will be doing a huge disservice to the players that actually wanted to play the game.
Games Made in a Weekend
There should be more content appearing there shortly.
Thursday, February 16, 2012
How I've played Diablo 3 beta so far
First, I find that the basic attack I enjoy most is Deadly Reach because it does a good job of hitting a cluster of enemies. Blinding Flash or Lashing Tail Kick I like to use as my primary spirit dump. Then the main signature ability, and the one I enjoy the most is Dashing Strike, because it allows the monk to quickly dash around the battle and get to the high priority targets quickly to then be able to clean up the minions later. It is a good thing that abilities will be able to be modified with runes, otherwise I feel like every monk would feel the same by always needing the Dashing Strike ability for mobility.
Wednesday, February 15, 2012
This year in gaming
The second gaming item for this year that I very much look forward to getting is Diablo 3. This is a game I have wanted since I was much younger. It will give me a chance to play satisfying hack-and-slash rpg game play with my brothers and friends that live all over the place. I've been in the beta for a while and I can say from experience that it is a very enjoyable experience to fight your way through hordes of beasts and demons on the way to collect shiny new gear. For the record, I plan to play a monk as my first "main" class. Oh, and Diablo 3 is supposed to come out in Q2 of 2012, so I presume that I should get the full release version by the end of August.
Finally, I want to talk a little bit about the new expansion for World of Warcraft, Mists of Pandaria. MoP will bring a quite large redesign to the classes in WoW, probably one of the biggest changes to happen to WoW yet. I think this change is much needed, and will show the rest of the MMO industry that it is important to actually rethink things instead of just sticking to what everyone else has done. For those that don't know, the design of talents in MoP will change from the talent trees (dump a bunch of points in early talents to unlock new tiers) that have been in WoW since it first came out to a much different system. Talents will appear every 15 levels or so, and will effectively be a choice among 3 options, each providing a meaningful decision. Now, everyone gets the basic necessities of their spec and instead can have actual variation that isn't just choosing to be worse than everyone else.
Thursday, February 2, 2012
New Minecraft Server
- CPU: AMD FX-4100 4 Core (3.6 GHz) $109.99
- MOBO: MSI 760GM-E51 $69.99
- MEM: Patriot 1333 DDR3 4x4GB $69.98
- CASE: Antec Three Hundred + 430W PSU $69.99
- HDD: 1TB (not sure of the details)
- SSD: Intel 160GB
- DVD+RW stolen from my old Compaq
Running a Terraria server on my linux machine is a new thing for me, so I don't have all the scripts in place yet. However, I found it relatively simple to get TShock to work by just installing the new version of the mono runtime. Once I get my scripts in place to make it easier for me to start and stop my two terraria worlds remotely, I'll consider posting a version of the script for other people to use if they are interested.
Sunday, January 29, 2012
My Stream
- Diablo 3 beta
- Dota 2 beta (probably not too much playing myself)
- Terraria
- Minecraft
- WoW raids with my guild
Tuesday, January 3, 2012
Vacation Gaming
In addition, I played quite a bit of the indie game Stacking. Actually it was mostly watching my family play that game. I have to recommend it because it definitely has appeal to quite a wide audience, including my siblings that don't normally enjoy playing video games.