There are a couple things I'm quite excited for that are coming out this year and will affect the gaming part of my life. The first one is on "early release" today and that is the PS Vita. I'm the kind of person that is always excited about a new piece of hardware, and since gaming consoles are released so infrequently and are relatively inexpensive, it's a good chance to get the latest and greatest for me. The bundle I'll be getting is the one releasing next week that comes with an 8GB memory card and the Super Stardust download game. The only other game I plan to get at release is Escape Plan. If I remember, I'll post something about my thoughts on the games and the hardware after they come out.
The second gaming item for this year that I very much look forward to getting is Diablo 3. This is a game I have wanted since I was much younger. It will give me a chance to play satisfying hack-and-slash rpg game play with my brothers and friends that live all over the place. I've been in the beta for a while and I can say from experience that it is a very enjoyable experience to fight your way through hordes of beasts and demons on the way to collect shiny new gear. For the record, I plan to play a monk as my first "main" class. Oh, and Diablo 3 is supposed to come out in Q2 of 2012, so I presume that I should get the full release version by the end of August.
Finally, I want to talk a little bit about the new expansion for World of Warcraft, Mists of Pandaria. MoP will bring a quite large redesign to the classes in WoW, probably one of the biggest changes to happen to WoW yet. I think this change is much needed, and will show the rest of the MMO industry that it is important to actually rethink things instead of just sticking to what everyone else has done. For those that don't know, the design of talents in MoP will change from the talent trees (dump a bunch of points in early talents to unlock new tiers) that have been in WoW since it first came out to a much different system. Talents will appear every 15 levels or so, and will effectively be a choice among 3 options, each providing a meaningful decision. Now, everyone gets the basic necessities of their spec and instead can have actual variation that isn't just choosing to be worse than everyone else.
Showing posts with label world of warcraft. Show all posts
Showing posts with label world of warcraft. Show all posts
Wednesday, February 15, 2012
Sunday, April 3, 2011
Why does competitive gaming bring out the worst in people?
So today I started wondering about why the players in all of the competitive games I play end up treating each other like trash. I mean, we're all people, and in fact we're all part of a small subset of society that tends to be looked down on for isolating ourselves in our mothers' basements and playing games online all day. If anything, we should be supportive of each other and avoid causing extra hardship when there are plenty of other people telling us that we're wasting our lives away by playing video games at all.
Part of it may be that many players allow themselves to get too close to the game, and identify too closely with the character that they are controlling. It could be that the players stand to lose or gain something by the results of a given match, whether it be achievements, or points or whatever. Perhaps some players are just angry at life, and are happy to take out their frustration on strangers across the internet.
While these all might contribute to the irritability of many gamers, I think a huge part of the problem is that gamers forget to recognize each other as human beings. In some sense, many games present the opposition in a similar way that war propaganda would discuss whatever country happens to have a differing point of view to our own. For instance, when you choose to identify with the Horde, you immediately become a part of an endless conflict with the races of the Alliance, even if you have no idea what they did wrong. Pretty quickly, some Alliance member will pick on you causing your hatred to grow, even when there is not necessarily a cause for such hostility between a particular set of two individuals (I want to add that I think it is very good that opposing factions in World of Warcraft only have limited communication options to reduce the anger).
While competitive athletics also have some pretty hostile encounters from time to time, I think that the practice of greeting your opponents before a sporting event, and congratulating the winner after help to contribute to good sportsmanship. At least at some point, players are able to see their opponent as a relatable human being with similar interests. Tempers can still run high at times, but at least good behavior is encouraged by the rules of engagement. Youth sports tend to have coaches that ideally teach their players how to be a good sport, and a gracious winner (or loser).
If I could make a proposal for all competitive video games to at least consider in the future to attempt to improve the sportsmanship of their players it would be the following 3 things:
- Give players a chance to hang out with each other in a non-competitive environment. This could be a lobby, or a cooperative game mode.
- If possible, provide some sort of training to players that describes the kind of behavior that is good, and what kind of behavior is unacceptable. This should include rules that are clearly listed.
- Enforce punishment for players that violate the sportsmanship rules. Even better than punishment would be to provide rewards to players that are good sports and increase the quality of the community.
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